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Matthias De Meyer

Video Editor

Portfolio

6 work samples retained from a reported 49-video portfolio. Each credit shows where it came from.

How I added Building & Crafting to my game (Indie game devlog #11)

How I added Building & Crafting to my game (Indie game devlog #11)

Giant Sloth · 22.5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I added Building & Crafting to my game (Indie game devlog #11)
Giant Sloth22.5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)

Giant Sloth · 13.7K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)
Giant Sloth13.7K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How I added Player Customization to my Open World Sandbox RPG! | Devlog

How I added Player Customization to my Open World Sandbox RPG! | Devlog

Giant Sloth · 6.8K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I added Player Customization to my Open World Sandbox RPG! | Devlog
Giant Sloth6.8K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Gamedev gone wrong (CHANNEL UPDATE)

Gamedev gone wrong (CHANNEL UPDATE)

Giant Sloth · 5.7K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Gamedev gone wrong (CHANNEL UPDATE)
Giant Sloth5.7K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Creating an inventory system for my game! (Indie game devlog #7)

Creating an inventory system for my game! (Indie game devlog #7)

Giant Sloth · 5.6K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Creating an inventory system for my game! (Indie game devlog #7)
Giant Sloth5.6K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Planning the combat system for my game! (Indie game devlog #8)

Planning the combat system for my game! (Indie game devlog #8)

Giant Sloth · 5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Planning the combat system for my game! (Indie game devlog #8)
Giant Sloth5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

About these numbers

Videos reported in the source portfolio
49Reported by the historical source. Only 6 of them were retained and appear above.
Views reported for the portfolio
9.1MThe source’s total for this person’s listed videos, from an unknown date. It counts public views of those videos, not views this person generated, and is not a live figure.
Channels associated
3Channels linked to this profile in the source record. An association is not a confirmed working relationship.
T

The Video Nerd

Aug 8, 2024
★★★★★
Matthias is fantastic at communication and takes feedback like a champ. As creators, we often have a very specific vision, and Matthias has no trouble adapting to those needs. He blends smoothly into any workflow and is always focused on making each video better than the last. Highly recommend working with him!

Retained source review

G

Giant Sloth

Aug 6, 2024
★★★★★
Very nice edit, much memes, very good.

Retained source review

Skills & specialties

Content specialties

GamingScience & Technology

Creative styles

DocumentaryFacelessHow-toScriptedTalking headTutorial+1 more

Software

Adobe After EffectsAdobe AuditionAdobe IllustratorAdobe PhotoshopAdobe Premiere ProDaVinci Resolve

About

...

Matthias De Meyer — Video Editor | PixelJobs