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Matthias De Meyer

Video Editor

2 historical reviewsHistorical work attribution

Portfolio

49 work samples. Each credit shows where it came from.

How to make your games look GOOD

How to make your games look GOOD

Giant Sloth · 2.1M historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How to make your games look GOOD
Giant Sloth2.1M historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

So you want to make a Game Engine!? (WATCH THIS before you start)

So you want to make a Game Engine!? (WATCH THIS before you start)

Giant Sloth · 563.1K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

So you want to make a Game Engine!? (WATCH THIS before you start)
Giant Sloth563.1K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How I added Building & Crafting to my game (Indie game devlog #11)

How I added Building & Crafting to my game (Indie game devlog #11)

Giant Sloth · 22.5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I added Building & Crafting to my game (Indie game devlog #11)
Giant Sloth22.5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)

Giant Sloth · 13.7K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

I added the FIRST GAMEPLAY to my game! (Indie game devlog #10)
Giant Sloth13.7K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Indie game devlog shorts: Tree modeling

Indie game devlog shorts: Tree modeling

Giant Sloth · 12.1K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Indie game devlog shorts: Tree modeling
Giant Sloth12.1K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How to make terrain in your games more interesting

How to make terrain in your games more interesting

Giant Sloth · 9.2K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How to make terrain in your games more interesting
Giant Sloth9.2K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How I made my game feel better to play

How I made my game feel better to play

Giant Sloth · 7.5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I made my game feel better to play
Giant Sloth7.5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How I FINALLY made my game FUN after 1 year l Devlog

How I FINALLY made my game FUN after 1 year l Devlog

Giant Sloth · 7.5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I FINALLY made my game FUN after 1 year l Devlog
Giant Sloth7.5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

How I added Player Customization to my Open World Sandbox RPG! | Devlog

How I added Player Customization to my Open World Sandbox RPG! | Devlog

Giant Sloth · 6.8K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

How I added Player Customization to my Open World Sandbox RPG! | Devlog
Giant Sloth6.8K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Adding ENEMIES to my Open World Sandbox RPG!

Adding ENEMIES to my Open World Sandbox RPG!

Giant Sloth · 6.8K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Adding ENEMIES to my Open World Sandbox RPG!
Giant Sloth6.8K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Improving the combat for my Open World Sandbox RPG! | Devlog

Improving the combat for my Open World Sandbox RPG! | Devlog

Giant Sloth · 6.7K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Improving the combat for my Open World Sandbox RPG! | Devlog
Giant Sloth6.7K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

I added multiplayer to my Open World Sandbox game! | Devlog

I added multiplayer to my Open World Sandbox game! | Devlog

Giant Sloth · 6.4K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

I added multiplayer to my Open World Sandbox game! | Devlog
Giant Sloth6.4K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Gamedev gone wrong (CHANNEL UPDATE)

Gamedev gone wrong (CHANNEL UPDATE)

Giant Sloth · 5.7K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Gamedev gone wrong (CHANNEL UPDATE)
Giant Sloth5.7K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Creating an inventory system for my game! (Indie game devlog #7)

Creating an inventory system for my game! (Indie game devlog #7)

Giant Sloth · 5.6K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Creating an inventory system for my game! (Indie game devlog #7)
Giant Sloth5.6K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

I'm starting a GAME DEV STUDIO! (Indie game Devlog)

I'm starting a GAME DEV STUDIO! (Indie game Devlog)

Giant Sloth · 5.4K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

I'm starting a GAME DEV STUDIO! (Indie game Devlog)
Giant Sloth5.4K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

Planning the combat system for my game! (Indie game devlog #8)

Planning the combat system for my game! (Indie game devlog #8)

Giant Sloth · 5K historical views

People behind the work

Matthias De MeyerVideo Editor profile

Roles recorded on this video: Video Editor

Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

View count is from the source record, not a live YouTube figure.

Planning the combat system for my game! (Indie game devlog #8)
Giant Sloth5K historical views
Historical credit: what this means

A retained source record links this person and role to the video. It has not been independently re-verified.

About these numbers

Videos reported in the source portfolio
49The work samples shown above.
Views reported for the portfolio
9.1MThe source’s total for this person’s listed videos, from an unknown date. It counts public views of those videos, not views this person generated, and is not a live figure.
Channels associated
3Channels linked to this profile in the source record. An association is not a confirmed working relationship.
G

Giant Sloth

Historical review
Very nice edit, much memes, very good.

Retained source review

T

The Video Nerd

Historical review
Matthias is fantastic at communication and takes feedback like a champ. As creators, we often have a very specific vision, and Matthias has no trouble adapting to those needs. He blends smoothly into any workflow and is always focused on making each video better than the last. Highly recommend working with him!

Retained source review

Skills & specialties

Content specialties

GamingScience & Technology

Creative styles

DocumentaryFacelessHow-toScriptedTalking headTutorial+1 more

Software

Adobe After EffectsAdobe AuditionAdobe IllustratorAdobe PhotoshopAdobe Premiere ProDaVinci Resolve

Languages (historical self-report)

EnglishDutch

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Matthias De Meyer — Video Editor | PixelJobs